ISTE*T: Standard 1
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
ISTE*T: Standard 1.a
Promote, support, and model creative and innovative thinking and inventiveness.
The artifacts above are examples of using open source programs in the classroom. First, I looked into the program "Free Mind", which allows users to create and customize their own mind maps. This software allows for an easy way for students to model their thinking in creative ways through a digital graphic organizer - utilizing texts, fonts, images, links, etc. Second, I looked into the program "G.I.M.P.", or Gnu Image Manipulation Program, which allows users to edit their photographs and images in a variety of ways. This helps students model their creative thinking through projects where they can creatively manipulate photographs for different project types to share with peers and family (see last page of document).
ISTE*T: Standard 1.b
Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
The artifact above contains student, teacher (classroom), and office technology audits. Although technology is ubiquitous in our students' lives, sometimes it is difficult to connect their use at home and in the classroom. By having students and teachers create/use technology audits, it will allow for a real life example on how to maximize technological tools in lessons across the curriculum.
ISTE*T: Standard 1.c
Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes.
The artifact above is a showcase of my basic design element projects. I have included descriptions, along with the designs, to illustrate the follow design elements: proximity, alignment, repetition, contrast, color, style, and type. As a teacher, these elements can be used to create engaging and appealing websites, online courses, information literacy, etc. For students, these elements can be used to showcase their growth in thinking and planning through the creative processes of utilizing design elements. Their final projects could include blogs, posters, brochures, pamphlets, etc.
ISTE*T: Standard 1.d
Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.
The artifact above is a 6 week course module that I created on Human Rights. To access the course, simply click on the image above, click on "Log in as Guest" and provide the password: Humanrights. The topics covered in this course include: What is a Right?, UDHR, Standard of Living Rights, Sex/Gender Rights, Environmental Rights, and Educational Rights. This course is meant to showcase simple design, engaging discussion boards, collaborative projects, and academic writing.
National Educational Technology Standards for Teachers, Second Edition ©2008, ISTE® (International Society for Technology in Education), www.iste.org. All rights reserved.